AIRLINK 173.50 Decreased By ▼ -2.39 (-1.36%)
BOP 10.78 Decreased By ▼ -0.20 (-1.82%)
CNERGY 8.31 Increased By ▲ 0.31 (3.88%)
FCCL 46.65 Increased By ▲ 0.53 (1.15%)
FFL 16.11 Increased By ▲ 0.04 (0.25%)
FLYNG 27.99 Increased By ▲ 0.57 (2.08%)
HUBC 146.80 Increased By ▲ 2.84 (1.97%)
HUMNL 13.43 Increased By ▲ 0.08 (0.6%)
KEL 4.40 Decreased By ▼ -0.10 (-2.22%)
KOSM 5.91 Decreased By ▼ -0.07 (-1.17%)
MLCF 59.59 Increased By ▲ 0.09 (0.15%)
OGDC 233.40 Increased By ▲ 0.65 (0.28%)
PACE 5.83 Decreased By ▼ -0.05 (-0.85%)
PAEL 48.15 Increased By ▲ 0.67 (1.41%)
PIAHCLA 17.70 Decreased By ▼ -0.27 (-1.5%)
PIBTL 10.44 Decreased By ▼ -0.14 (-1.32%)
POWER 11.35 Decreased By ▼ -0.03 (-0.26%)
PPL 191.45 Decreased By ▼ -1.85 (-0.96%)
PRL 36.81 Decreased By ▼ -0.19 (-0.51%)
PTC 23.30 Decreased By ▼ -0.47 (-1.98%)
SEARL 98.62 Decreased By ▼ -1.25 (-1.25%)
SILK 1.15 No Change ▼ 0.00 (0%)
SSGC 36.69 Decreased By ▼ -0.50 (-1.34%)
SYM 14.66 Decreased By ▼ -0.29 (-1.94%)
TELE 7.78 Increased By ▲ 0.03 (0.39%)
TPLP 10.80 Decreased By ▼ -0.07 (-0.64%)
TRG 66.25 Increased By ▲ 1.11 (1.7%)
WAVESAPP 10.95 Increased By ▲ 0.04 (0.37%)
WTL 1.31 Decreased By ▼ -0.03 (-2.24%)
YOUW 3.80 Decreased By ▼ -0.01 (-0.26%)
AIRLINK 173.50 Decreased By ▼ -2.39 (-1.36%)
BOP 10.78 Decreased By ▼ -0.20 (-1.82%)
CNERGY 8.31 Increased By ▲ 0.31 (3.88%)
FCCL 46.65 Increased By ▲ 0.53 (1.15%)
FFL 16.11 Increased By ▲ 0.04 (0.25%)
FLYNG 27.99 Increased By ▲ 0.57 (2.08%)
HUBC 146.80 Increased By ▲ 2.84 (1.97%)
HUMNL 13.43 Increased By ▲ 0.08 (0.6%)
KEL 4.40 Decreased By ▼ -0.10 (-2.22%)
KOSM 5.91 Decreased By ▼ -0.07 (-1.17%)
MLCF 59.59 Increased By ▲ 0.09 (0.15%)
OGDC 233.40 Increased By ▲ 0.65 (0.28%)
PACE 5.83 Decreased By ▼ -0.05 (-0.85%)
PAEL 48.15 Increased By ▲ 0.67 (1.41%)
PIAHCLA 17.70 Decreased By ▼ -0.27 (-1.5%)
PIBTL 10.44 Decreased By ▼ -0.14 (-1.32%)
POWER 11.35 Decreased By ▼ -0.03 (-0.26%)
PPL 191.45 Decreased By ▼ -1.85 (-0.96%)
PRL 36.81 Decreased By ▼ -0.19 (-0.51%)
PTC 23.30 Decreased By ▼ -0.47 (-1.98%)
SEARL 98.62 Decreased By ▼ -1.25 (-1.25%)
SILK 1.15 No Change ▼ 0.00 (0%)
SSGC 36.69 Decreased By ▼ -0.50 (-1.34%)
SYM 14.66 Decreased By ▼ -0.29 (-1.94%)
TELE 7.78 Increased By ▲ 0.03 (0.39%)
TPLP 10.80 Decreased By ▼ -0.07 (-0.64%)
TRG 66.25 Increased By ▲ 1.11 (1.7%)
WAVESAPP 10.95 Increased By ▲ 0.04 (0.37%)
WTL 1.31 Decreased By ▼ -0.03 (-2.24%)
YOUW 3.80 Decreased By ▼ -0.01 (-0.26%)
BR100 12,644 Increased By 35.1 (0.28%)
BR30 39,387 Increased By 124.3 (0.32%)
KSE100 117,807 Increased By 34.4 (0.03%)
KSE30 36,347 Increased By 50.4 (0.14%)

HONG KONG: Pony Ma, chief executive and co-founder of Tencent Holdings, has said that the company’s video games business faces great challenges from competitors but is catching up in artificial intelligence (AI) development.

Ma, speaking at Tencent’s annual meeting in a stadium in Shenzhen on Monday, said that the company has been resting on its laurels in gaming while competitors have delivered new hits. Video games account for more than 30% of Tencent’s revenue.

Chinese media outlet Jiemian published parts of Ma’s speech online.

A person with direct knowledge of the matter, who declined to be named because they are not permitted to speak to the media, confirmed the contents.

Ma’s speech underscores concerns whether Tencent, the world’s biggest gaming company and the operator of China’s biggest social network WeChat, can defend its status as China’s No.1 tech company at a time marked by intensifying competition and new disruptive technologies.

Tencent did not respond to a request for comment on Tuesday.

Tencent’s Riot Games to lay off about 11% of staff

“Gaming is our flagship business…But in the past year, we have faced significant challenges,” Ma said, “We have found ourselves at a loss, as our competitors continue to produce new products, leaving us feeling having achieved nothing. “

Ma added that the new games that Tencent has launched had not performed as well as the company had hoped. Ma’s remarks come at a time when Chinese game developers miHoYo and NetEase have outshone Tencent with hit titles like “Genshin Impact” and “Eggy Party”.

While Tencent’s past hits such as “Honor of Kings” and “PUBG Mobile” continue to deliver strong revenue, more recent products are falling short of expectations. When it comes to AI, Ma said Tencent has caught up.

“We can finally follow the pace of the first-tier companies. We don’t count ourselves as the most leading but at least we are not too behind,” he said. Ma said Tencent’s focus now should be on integrating its “Hunyuan” AI model into different business scenarios as a way to boost efficiency rather than to quickly turn AI into products.

“In the short term, within the next one or two years, I feel like there will not be a massive, AI-native application yet,” he said.

Another focus of Ma’s speech was on live-streaming e-commerce.

Tencent has been trying to make WeChat more like ByteDance’ short video platform Douyin in recent years, which has been making massive revenue from live-streaming e-commerce. “WeChat is our most robust platform regarding daily user amount and its ecosystem.

But it is 12 years of age… Now how we can find new sprouts from the old tree that is WeChat is the big question for us,“ Ma said.

Comments

Comments are closed.