AIRLINK 191.84 Decreased By ▼ -1.66 (-0.86%)
BOP 9.87 Increased By ▲ 0.23 (2.39%)
CNERGY 7.67 Increased By ▲ 0.14 (1.86%)
FCCL 37.86 Increased By ▲ 0.16 (0.42%)
FFL 15.76 Increased By ▲ 0.16 (1.03%)
FLYNG 25.31 Decreased By ▼ -0.28 (-1.09%)
HUBC 130.17 Increased By ▲ 3.10 (2.44%)
HUMNL 13.59 Increased By ▲ 0.09 (0.67%)
KEL 4.67 Increased By ▲ 0.09 (1.97%)
KOSM 6.21 Increased By ▲ 0.11 (1.8%)
MLCF 44.29 Increased By ▲ 0.33 (0.75%)
OGDC 206.87 Increased By ▲ 3.63 (1.79%)
PACE 6.56 Increased By ▲ 0.16 (2.5%)
PAEL 40.55 Decreased By ▼ -0.43 (-1.05%)
PIAHCLA 17.59 Increased By ▲ 0.10 (0.57%)
PIBTL 8.07 Increased By ▲ 0.41 (5.35%)
POWER 9.24 Increased By ▲ 0.16 (1.76%)
PPL 178.56 Increased By ▲ 4.31 (2.47%)
PRL 39.08 Increased By ▲ 1.01 (2.65%)
PTC 24.14 Increased By ▲ 0.07 (0.29%)
SEARL 107.85 Increased By ▲ 0.61 (0.57%)
SILK 0.97 No Change ▼ 0.00 (0%)
SSGC 39.11 Increased By ▲ 2.71 (7.45%)
SYM 19.12 Increased By ▲ 0.08 (0.42%)
TELE 8.60 Increased By ▲ 0.36 (4.37%)
TPLP 12.37 Increased By ▲ 0.59 (5.01%)
TRG 66.01 Increased By ▲ 1.13 (1.74%)
WAVESAPP 12.78 Increased By ▲ 1.15 (9.89%)
WTL 1.70 Increased By ▲ 0.02 (1.19%)
YOUW 3.95 Increased By ▲ 0.10 (2.6%)
BR100 11,930 Increased By 162.4 (1.38%)
BR30 35,660 Increased By 695.9 (1.99%)
KSE100 113,206 Increased By 1719 (1.54%)
KSE30 35,565 Increased By 630.8 (1.81%)

ISLAMABAD: A global cybersecurity firm disclosed Thursday that cyberattacks on young gamers has been increased by 30 percent in 2024 where cyber-criminals have targeted over 132,000 online gamers including Pakistan.

In this regard, latest Kaspersky report-2024 on cybercrimes targeting young gamers in Pakistan and other countries has been released.

According to Kaspersky experts, the number of unique users targeted by cyber-criminals using popular children’s games as a lure surged by 30 percent in the first six months of 2024 compared to the last half of 2023.

Researchers analyzed gaming risks for young players, and discovered that more than 132,000 users had been targeted by cyber-criminals.

Kaspersky looked into the threats disguised as popular kids’ video games and analyzed the period from July 1, 2023, to June 30, 2024. Throughout the reported period, Kaspersky security solutions detected more than 6.6 million attempted attacks, where cyber-criminals used the brands of the kids’ games as a lure.

Out of the 18 games chosen for this research, the majority of attacks were related to Minecraft, Roblox, and Among Us.

The statistics revealed that more than three million attempted attacks under the guise of Minecraft were launched throughout the reported period. Most likely, cyber-criminals chose this method of attack based on the popularity of games among players, as well as the ability of gamers to use cheats and mods. Since the majority of mods and cheats are distributed on third-party websites, attackers disguise malware by posing as these applications.

Cyber-criminals are increasingly using AI to automate and personalize phishing attacks that are more likely to deceive young gamers.

One of the most common scams in gaming is the offer to receive new skins for your character — essentially clothing or armor— that enhances the hero’s skills. Some skins are common, while others are extremely rare and, therefore, more desirable.

The scammers aren’t actually after personal data like credit card details; they’re using the guise of gaming to lure users into another hoax—one involving fake downloads, prize claims, or other deceptive offers. The whole process is a clever way to redirect users to a different, more dangerous scam under the pretense of a legitimate verification step, Vasily Kolesnikov, security expert at Kaspersky concluded.

Copyright Business Recorder, 2024

Comments

Comments are closed.